War never changes. We're also assuming China is a halfway decent player not an AI and cannot subjugate the warlords and Japan can not send volunteers to Spain. Loading ... HOI4 How Broken is The Navy after Man the Guns (Hearts of Iron 4 Navy Tutorial Guide) - Duration: 10:01. 1 Lore 2 Starting Situation 2.1 Threats and Opportunities 3 National Focus 4 Technology 5 Politics 5.1 National Spirits 5.2 Leaders 5.3 Staff and Designers 6 Economy 6.1 Laws and Development 6.2 Industry and Resources Dragon Tribe is located in the eastern Fire Sea (or South East of Equestria) and has an enclave land (Badlands) in South Equestria. Hoi4 Japan Multiplayer ~ ver hydra 1.7.x ----- depends on the ruleset but we're going to assume relatively strict historical, war with China in 37, can't declare on Allies til 41, can't declare on Soviets at all. Modifiers. Submarines now get to fire while retreating; Heavily reduced the chance of sub reveal on torpedo firing ; Added carrier sub detection increase of 25% to escort carriers doctrine research; Added carrier sub detection increase of 25% and improved sub detection of destroyers and cruisers by 5% each in integrated convoy defense doctrine research; Gave carriers sub … Its primary island has mountainous terrain, but Badlands is … This page was last edited on 11 April 2020, at 09:58. When two opposing navies meet, a naval battle unfolds. Desperate for a solution here, I cannot assign regions to a single task force in a fleet, with a specific mission. If you somehow struggle with achieving naval superiority, then put your navy on convoy raiding. Convoy raiding efficiency A raiding task force's efficiency gets reduced if the fleet covers too many strategic regions. Advances in naval technology can unlock more capable ship designs, or improve the performance of existing ships. Pastebin.com is the number one paste tool since 2002. Do battlecruisers make good convoy raiders? Allows construction of convoy escorts Unrestricted Submarine Warfare Doctrine: Submarine Crew Training - 3 Trade Interdiction Submarine Doctrine - 3: 5: Naval Combat Experience 0.7 Sealane Interdiction Doctrine 0.3: 1941: Sealane Interdiction Doctrine: Convoy Raiding Organisation Penalty -50% I lost over 200 submarines in just a couple of months. Times and dates in your local timezone. Slightly wrong, supply convoys are immune, trade convoys are not. The more areas, the less raiding efficiency. Are importing / exporting resources (oil, tungsten, etc) by convoy actually impacted by this? Usage: Submarines are best intended only for convoy raiding and can be used individually or in a wolf pack of 3 units maximum. Division templates can be created and modified by the player using spending army Convoy Raiding: Nearly any ship can be used for convoy raiding, but none are quite as effective as Submarines. While using this mission type you can still be engaged by other fleets however a fleet assigned to convoy escort will tend to avoid combat unless specifically protecting friendly convoy ships or identified and engaged by an enemy fleet on 'patrol' or 'search and destroy'. Decisions "Prepare for War" is … This is a community maintained wiki. Not a member of Pastebin yet? Continue browsing in r/hoi4. Hi everyone! In 705 ALB, Grover I defeated the Kings of both Aquileia and Wingbardy, unifying the major powers of the continent under the Griffonian E… As far as I can tell, there is no way to see how you are affecting someone by sinking their convoys. Put convoy raiding at the Bay of Biscay and had some luck and caught some more convoys but eventually, submarines feel like a useless in my gameplays. List includes detailed help, examples and argument explanations. Remember the subs never go back to repair. A task force can only be in a single sea zone at a time, so you'll need at least 4 task forces on convoy escort to protect these 4 sea zones. THIS VIDEO WILL ANSWER THE QUESTION THAT NO ONE EVER ASKED! The obvious choice is to join the Allies, which is the historical route and usually ends in a very uneventful '36 campaign. Navies are fundamentally composed of ships. While remaining essentially the same system, IV separates reinforcements – as well as intrinsic equipment – … In Hoi4 there are 3 types of doctorines for navy, one capital focused , one raiding focused and one carrier focused. The norway route is where any resources to/from the soviets will be routed through for most countries, and the bay of biscay is heavily populated with … The value of expensive sonar and depth charge equipment would also be reduced in this situation, due to the difficulty of detecting submarines while on the defending side of a battle. When equipped with minelaying tubes and given an engagement rule of 'Never engage', they can perform minelaying missions with near impunity. I tried fighting battleships and carriers also raid in "the gap" in the Atlantic, had no luck really. You have 6 task forces on patrol and one on convoy raiding or convoy escort, I can't tell which one it is. If more expensive destroyers with sonar and/or depth charges were used for convoy escort, such destroyers would inflict slightly greater losses upon attacking submarines on average than the cheap convoy escort destroyers described earlier. Put convoy raiding at the Bay of Biscay and had some luck and caught some more convoys but eventually, submarines feel like a useless in my gameplays. Convoy sinking is not necessarily cost effective. Page Tools.This web page includes a checklist of cheats, codes, Easter eggs, tips, and other techniques for Minds of Iron 4 for Computer. Sep 10th, 2017. Control of the sea can facilitate naval invasions, or prevent the enemy from performing an invasion of their own. I also wouldn't recommend convoy raiding in active combat zones. Convoy Raiding at Night - UBOAT Gameplay Dustinl796 Videos. Production efficiency: production_factory_start_efficiency_factor: Starting military production efficiency: production_speed_air_base_factor: Construction speed of Air Bases (higher is faster, default is 1) production_speed_anti_air_building_factor: Construction speed of Anti Air (higher is faster, default is 1) production_speed_arms_factory_factor: Construction speed of Military Factories (higher is faster, … Never miss a thing. (so yes its not a hard limit) In the event it does get caught you're only out one sub. Since forums were all down yesterday the diary is coming today instead Today we are going to look at core changes to naval combat coming in 1.6 Ironclad. Back when HoI III players complained enough regarding the ease with which a German player, for example, could invade the U.S.A. through Canada or Mexico,version 1.06c imposed a heavy logistics penalty on invasions far from one’s capital: a rather abstract modifier of -66% to Supply Efficiency. – Buffed strategic bombers. Air Superiority (Specialist) Has Not Completed Focus Take out the Trash. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you: No adverts like this in the forums anymore. Most games that aren't multiplayer or the like usually has big dips between releases. convoy_raiding_efficiency_factor: Modifies the efficience of commerce raiding: convoy_raiding_efficiency_factor = 0.1 naval_speed_factor: Modifies the speed of naval units: naval_speed_factor = 0.1 navy_submarine_detection_factor: Modifies the chance of detecting enemy submarines: navy_submarine_detection_factor = 0.1 navy_max_range_factor : Modifies the maximum … One of the Following Must Be True: One of the Following Must be True: Has National Spirit Public Hostility - Serious; Has National Spirit Public … Press J to jump to the feed. 1 Explanation 2 List of Modifiers 2.1 State & Diplomacy 2.2 Industry, Trade, and Research 2.3 Land Army & Military 2.4 Airforce 2.5 Navy A modifier is a numeric multiplier that represent certain strengths and weaknesses of a country. This should allow you to do convoy raiding further west more centrally in the Atlantic. 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