Decreases STR of targets in range by 11 to 15 for 12 to 20 ticks. Deals 505 to 540 cold damage to the target. STR: +5 WIS: +5 INT: +10 MANA: +50 Class: ALL AC: 14 Applies a skeleton illusion to the target. Race: ALL, MAGIC ITEM Race: HUM ERU HIE DEF GNM IKS, LORE ITEM NO DROP AC: 12 All WARRIOR pets level 19+ (starting with the highest level pet you can summon with Animate Dead) Dual Wield when given two 1 handed weapons. If you are facing tougher foes (ie. AC: 1 Effect: Fiery Might (Any Slot, Casting Time: Instant) Race: ALL, MAGIC ITEM LORE ITEM Slot: FINGER SV FIRE: +3 SV DISEASE: +3 SV COLD: +3 SV MAGIC: +3 SV POISON: +3 AC: 10 Necromancers have access to one pet focus item. Words of Crippling Force, Bard • Cleric • Druid • Enchanter • Magician • Monk • NecromancerPaladin • Ranger • Rogue • Shadow Knight • Shaman • Warrior • Wizard, Iksar vs Non-Iksar: Arch Lich & Demi Lich, http://wiki.project1999.com/index.php?title=Necromancer&oldid=297432. AC: 30 There is almost no use to enstill or trepidation. SV FIRE: +3 SV DISEASE: +2 SV COLD: +3 SV MAGIC: +4 SV POISON: +2 Deals 494 to 500 damage to the target. Skill: 2H Blunt Atk Delay: 43 Highlights of the Necromancer are their powerful pets, the most efficient Damage over Time (DoT) spells of any class along with their snare, fear, and root powers, Necromancers are very powerful soloers. The caster loses 20 health per tick, and the target is healed for 20 damage per tick for 4 ticks. Slot: PRIMARY SECONDARY (3.3 DPS; 2.5 DPM). Class: ALL SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 The caster loses 20 health per tick, and restores 20 mana per tick. Slot: HANDS Race: HUM ERU DEF GNM IKS. Words of Endurance, (SURGE OF ENFEEBLEMENT) Words of the Suffering, (DEAD MAN FLOATING) Race: ALL, MAGIC ITEM LORE ITEM Effect: JourneymanBoots (Any Slot, Casting Time: Instant) Class: CLR DRU BRD SHM NEC WIZ MAG ENC SV FIRE: +8 SV COLD: +8 WT: 0.1 Size: TINY They engaged in a civil war not entirely dissimilar to that which they had loathed and fled back on the mainland. Class: NEC Slot: SECONDARY Class: NEC Deals 140 to 162 damage to an undead target. This could be researched if one were to gather a few people of approximate level to the pet spell, and summon it, and find who it cons white to, and do this a number of times to determine the low and high ranges of the pet level. Slot: CHEST The choices you make in character creation now will shape the way the game unfolds for you in major ways, and once they are done, you can't go back and change them. Slot: SECONDARY Class: ALL SV COLD: -10 WT: 3.5 Size: TINY Class: ALL AC: 7 AC: 10 Effect: Enduring Breath (Worn) +144 to +150 HP, +25 to +36 AC, and +20 Magic Resist. Effect: Reclaim Energy (Any Slot, Casting Time: Instant) at Level 20 AC: 4 Deals 494 to 500 damage to the target. I'm a level 60 necro main. WT: 3.5 Size: MEDIUM Slot: EAR Hated in all cities besides their own, even those of other evil races. Water Breathing. Class: NEC WIZ MAG ENC Slot: CHEST Items such as A Crude Stein and Kobold Jester's Crown come in handy. The cast time on Enstill is super fast compared to paralyzing earth. SV FIRE: +2 SV DISEASE: +2 SV COLD: +2 SV MAGIC: +2 SV POISON: +2 Words of Acquisition (Beza), (BOND OF DEATH) Which race you pick will determine the foundation of you character for the rest of your life in Norrath, so it is kind of important you pick one you like and that you will be happy with. Effect: Soul Well (Must Equip, Casting Time: 13.5) at Level 50 Drains 720 health from the target. Class: NEC INT: +10 Heals the caster for 150. SV FIRE: +8 SV COLD: +8 WT: 0.0 Size: TINY AC: 5 Effect: Tishan's Clash (Combat, Casting Time: Instant) at Level 50 WT: 0.3 Size: SMALL The caster loses 215 health to heal the target for 215 instantly. WT: 4.4 Size: LARGE AC: 9 Slot: CHEST (7.579dpm..1819 Total), Absorbs 521 to 600 damage. WT: 0.0 Size: TINY WT: 0.1 Size: TINY WT: 0.5 Size: MEDIUM WIS: +3 INT: +3 HP: +35 MANA: +35 WIS: +6 INT: +6 HP: +6 Bleached Skeleton Illusion. Press question mark to learn the rest of the keyboard shortcuts. Race: HUM ERU DEF GNM IKS, MAGIC ITEM NO DROP Words of Haunting AC: 2 Press J to jump to the feed. DEX: +5 CHA: -5 HP: +25 MANA: +65 Slot: PRIMARY SECONDARY Class: ALL Class: NEC WIZ MAG ENC Obviously, when your HP are full (or very close) you want to focus on gaining Mana; Lifetapping would be wasteful. Skill: 1H Blunt Atk Delay: 25 Class: WAR CLR PAL RNG SHD DRU MNK Slot: BACK Effect: Steelskin (Any Slot, Casting Time: Instant) AC: 5 WT: 0.1 Size: TINY WT: 0.2 Size: SMALL Slot: BACK WT: 0.1 Size: SMALL HP: +100 MANA: +75 Slot: PRIMARY SECONDARY Slot: HANDS INT: +12 MANA: +40 HP: +50 MANA: +50 Race: ALL, MAGIC ITEM LORE ITEM STR: +15 STA: +20 WIS: +15 INT: +15 HP: +50 MANA: +50 SV MAGIC: +10 These spells are used a lot by necromancers, often in heavy combat situations. The same is true in reverse: Lich is wasteful when your Mana is full. DMG: 14 SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 Slot: EAR Slot: RANGE WT: 0.0 Size: TINY Class: SHD NEC Paralyzingly Earth is 49 at the earliest, so it's going to work on higher level mobs than Enstill. AC: 15 It comes down to resists and cast times. SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 Iksar is the ideal min-max race for a necromancer. Race: ALL, MAGIC ITEM LORE ITEM SV FIRE: +6 SV DISEASE: +6 SV COLD: +6 SV MAGIC: +6 SV POISON: +6 Race: ALL, MAGIC ITEM LORE ITEM Class: NEC Race: ALL, LORE ITEM Skill: 2H Blunt Atk Delay: 41 Fast cast. Slot: CHEST It is probably the second most popular Specialization for the class after Alteration. WIS: +7 INT: +8 HP: +10 MANA: +20 Slot: PRIMARY WT: 3.0 Size: SMALL Race: ALL, MAGIC ITEM DEX: +10 INT: +8 MANA: +12 Race: ALL, Slot: BACK INT: +5 WT: 0.1 Size: SMALL Class: ALL Class: ALL Effect: Flowing Thought I (Worn) Race: ALL, MAGIC ITEM LORE ITEM NO DROP WT: 7.9 Size: LARGE Ticks for 69 damage for 10 ticks. Slot: WAIST SV DISEASE: +10 WT: 0.5 Size: TINY STR: +8 INT: +8 MANA: +40 Class: ALL Root. WT: 0.4 Size: SMALL DMG: 19 Only works at night. WIS: +7 INT: +7 Class: NEC AC: 4 WT: 0.1 Size: TINY Race: HUM ERU DEF GNM IKS, MAGIC ITEM NO DROP Class: NEC Slot: FACE WT: 0.1 Size: SMALL Race: ALL, MAGIC ITEM LORE ITEM Class: NEC WIZ MAG ENC SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 Race: ALL, MAGIC ITEM LORE ITEM Due to the mechanics of Lich, passively reducing our health every tick in exchange for a boost in mana per tick, necromancers are put into a position of having, in effect, two pools of mana. WT: 1.0 Size: MEDIUM Decreases fire, poison and disease resist by 14 to 18. Grants the caster +46 to +50 HP, +12 to +13 AC, and +13 Magic Resist. Class: NEC WIZ MAG ENC Bloody Skeleton Illusion. Race: ALL, MAGIC ITEM LORE ITEM Race: ALL, MAGIC ITEM Grants the caster +20 to +30 HP, and +6 to +9 AC. The other choice is Bertoxxulous. Slot: LEGS Race: ALL, MAGIC ITEM SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 INT: +7 HP: +15 STR: +10 DEX: +15 STA: +12 HP: +100 MANA: +60 Class: ALL HP: +35 MANA: +50 Slot: PRIMARY DMG: 19 Class: ALL (. Increases mana regeneration by 1. The original page for the early Shielding spells do not have a MR buff listed, but when a level 60 casts these spells, a static number is given. Increases the caster's minion's attack speed by 65%, STR by 52 to 55, and AC by 14 to 15. Race: ALL, MAGIC ITEM LORE ITEM WT: 0.7 Size: SMALL (4 DPS; 2.6-3.4 DPM). A lot of their power is hard coded into their spells. MANA: +10 Deals 72 damage per tick for 16 ticks. So how much health and how much mana should you have? Deals 675 to 725 damage to an undead target. Deals 56 per tick for 21 ticks. Deals 20 direct damage + 5 damage per tick for 21 ticks. AC: 11 WT: 0.1 Size: TINY Whilst necromancers don't get a lot of nukes, they still pack quite a punch and can be quite nice with a primary Specialization. (-690hp & 3.28 dpm). STR: +2 STA: +6 CHA: +6 INT: +10 HP: +25 MANA: +10 AC: 7 WT: 3.5 Size: MEDIUM Class: NEC WT: 0.0 Size: MEDIUM Slot: LEGS Welcome! Class: MNK NEC WIZ MAG ENC Focus Effect: Minion of Earth WIS: +3 INT: +3 AGI: +2 SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 Class: ALL Slot: NECK WT: 0.4 Size: SMALL STR: +7 DEX: +5 WIS: +5 INT: +5 HP: +50 MANA: +75 HP: +10 MANA: +10 Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM STA: -5 Deals 12 damage per tick for 8 to 12 ticks, also debuffs AC and Str. Effect: Aura of Battle (Worn) SV MAGIC: +10 Class: NEC WIZ MAG ENC Class: NEC SV FIRE: +8 SV DISEASE: +8 SV COLD: +8 SV MAGIC: +8 SV POISON: +8 Slot: SHOULDERS eq necro aa tlp, eq tlp bard main, EQ Bards is an Everquest fan site with the mission to provide and share information and resources. Breaks on direct damage. In fact I've never cast either of them! Consumes an, Double Attack, Dual Wield @19 (requires weapons), A number of quests available to them that no other race can do with some decent items, Hated everywhere but a couple of other evil towns, Harder time building up faction in comparison to the neutral race choices, Only necromancer race that can use "hide." Must be in the same zone as the corpse. DEX: +5 INT: +3 HP: +20 MANA: +20 Finally got my first necro to 55 a few nights ago, and looking over the spell list on the wiki I noticed that a few spell "upgrades" don't seem like upgrades at all. STR: +4 DEX: +4 STA: +4 CHA: +4 WIS: +4 INT: +4 AGI: +4 HP: +75 MANA: +75 AC: 22 Effect: Flowing Thought I (Worn) Race: ALL, MAGIC ITEM (Note: It will not be possible to stack Lifeburn). SV MAGIC: +10 The listed MR is the maximum, as cast by a 60 Necromancer. Words of Possession Class: WAR PAL SHD Race: ALL, MAGIC ITEM LORE ITEM Slot: FINGER Slot: SECONDARY AC: 5 Slot: FACE WT: 1.0 Size: TINY SV MAGIC: +9 WT: 0.5 Size: TINY AC: 10 WT: 0.1 Size: TINY Class: ALL 1- Shadowbond (or comparable earlier level spells). Effect: Levitate (Must Equip, Casting Time: Instant) at Level 30 (4.3 DPS; 3.2 DPM), Summons the target's corpse to your location. Hunting wisps for the lightstone and greater lightstone quest in north karana on the project 1999 server. WT: 0.2 Size: TINY MAGIC ITEM LORE ITEM NO DROP Slot: BACK WT: 0.1 Size: SMALL If you put PE in slot number one you can have back to back PEs. Slot: FINGER SV FIRE: +10 SV DISEASE: +5 SV COLD: +10 SV MAGIC: +3 SV POISON: +5 INT: +4 CHA: -2 INT: +4 HP: +10 Slot: BACK Chessboard island. MANA: +45 Consumes an. Race: ALL, MAGIC ITEM LORE ITEM NO DROP Necromancers are amazing in that they are pretty good even with low stats. Class: NEC WIZ MAG ENC DEX: +10 INT: +5 AGI: +10 MANA: +80 Race: ALL, MAGIC ITEM LORE ITEM NO DROP HP: +35 MANA: +25 Race: HUM ERU DEF GNM IKS, MAGIC ITEM NO DROP AC: 8 Race: HUM ERU DEF GNM IKS, MAGIC ITEM NO DROP Words of Dark Paths AC: 15 WT: 0.1 Size: TINY Class: WAR CLR SHD BRD ROG NEC WIZ MAG ENC Faster cast times and better resist rates are kinda how end-game spells work. Single Target Invisibility versus Undead. Class: ALL Firstly there is Alteration. Slot: NECK SV DISEASE: +25 WT: 1.5 Size: SMALL AC: 20 Class: NEC The following page, Vendor Cha Info contains some decent benchmarks for stacking Charisma. This is a giant list of all spells, alphabetically. Many of the pet levels listed on the main spell pages, and on this guide, are single static numbers (i.e., a level 29 pet), even though for there to be a Light Blue con, and a Dark Blue con, it must be Level 28-30. Race: ALL except IKS, MAGIC ITEM LORE ITEM AC: 5 Deals 110 direct damage, and then 146 damage per tick for 8 ticks. Race: ALL, MAGIC ITEM LORE ITEM Race: ALL, MAGIC ITEM WT: 0.5 Size: MEDIUM Slot: NECK Makes the caster view through the eyes of their summoned minion. Skill: Piercing Atk Delay: 30 Slot: BACK Class: ALL WT: 0.1 Size: TINY Wizards and Enchanters get Fetter which is cheaper and faster casting with the same duration, but yeah PE is the best for other classes. WT: 2.0 Size: TINY Words of Possession Not sure about the fears. Slot: RANGE SECONDARY Snares movement speed by 40%. Best Classes for Solo, Group, Raid (Classic Era) EverQuest TLP - Duration: 28:14. SV FIRE: +5 SV MAGIC: +5 STA: +6 INT: +3 HP: +45 MANA: +50 WT: 7.0 Size: TINY WIS: +5 INT: +5 MANA: +50 WT: 1.0 Size: MEDIUM Race: ALL, MAGIC ITEM LORE ITEM NO DROP WIS: +15 INT: +15 HP: +35 MANA: +50 Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM Returns target player to life, restoring 93% experience. SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 WT: 0.7 Size: MEDIUM This covers many of the DoTs, Lifetaps, and Undead Charms. Effect: Invigor (Any Slot/Can Equip, Casting Time: 1.5) at Level 50 Race: HUM ERU DEF GNM IKS, MAGIC ITEM NO DROP Effect: Shield of the Eighth (Must Equip/Can Equip, Casting Time: Instant) Slot: FINGER Deals 80 per tick for 9 ticks. Class: MAG I would recommend going with Alteration myself since you will use these spells as a Necromancer more than any other. WT: 1.0 Size: SMALL For a comparison of the efficiency of spells by level see: Necromancer Spell Lines. Race: ALL, MAGIC ITEM LORE ITEM NO TRADE Increases the caster's minion's attack speed by 22% to 30%, STR by 26 to 33, and AC by 6 to 8. Bonus points were intended to let you customize your character in a small but meaningful way. Slot: LEGS HP: +75 Words of the Incorporeal Into the sides of this chasm the heretics built their own city which they called Paineel. Keep in mind some enemies can see through hide. Race: ALL, Slot: FINGER WT: 0.4 Size: SMALL SV MAGIC: +10 DEX: +2 STA: +5 INT: +8 HP: +35 MANA: +10 Race: ALL, MAGIC ITEM LORE ITEM NO DROP SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 Twitch. WT: 1.5 Size: SMALL Slot: WRIST Slot: CHEST AC: 4 Resolving Vigor (alliance assault war)Ultimate: Spell war (one hand and shield ultimate)Two handed bar 1. CHA: -2 INT: +4 HP: +10 STR: +9 STA: +9 HP: +50 Class: ALL Planar Gear refers to items that are earned from raiding, and for the most part (with the exception of some Sky items and a few raid boss drops) are BoP. Slot: RANGE Charges: 3 AC: 9 WT: 0.3 Size: SMALL AC: 4 STR: +7 INT: +7 WT: 0.2 Size: TINY DMG: 6 WT: 0.2 Size: SMALL Effect: Frostreaver's Blessing (Any Slot/Can Equip, Casting Time: Instant) 1) Pet Levels. SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 Sauron (pronounced / ˈ s aʊ r ɒ n /) is the title character and the main antagonist, through the forging of the One Ring, of J. R. R. Tolkien's The Lord of the Rings, where he rules the land of Mordor and has the ambition of ruling the whole of Middle-earth.In the same work, he is identified as the "Necromancer" of Tolkien's earlier novel The Hobbit. WT: 0.4 Size: TINY STA: +5 MANA: +50 Race: HUM ERU DEF GNM IKS, MAGIC ITEM NO DROP Words of Purification Deity: Innoruuk, MAGIC ITEM Words of Motion AC: 7 Class: NEC STA: +7 Slot: PRIMARY SECONDARY Drains 332 to 338 health from the target. Race: HUM ERU DEF GNM IKS, MAGIC ITEM LORE ITEM For the first time in several hundred years, the Erudites fought. Destroys target undead creature up to level 51. INT: +15 HP: +90 MANA: +90 These grant a buff that slowly drains their HP, but in exchange it provides significantly faster mana regeneration ... allowing for even more efficient soloing (while also being useful in other circumstances too). Class: NEC HP: +30 Set: Kaldheim Type: Snow Creature — Zombie Cleric Rarity: Rare If a nontoken creature an opponent controls would die, exile that card with an ice counter on it instead. STR: +5 DEX: +5 STA: +5 CHA: +5 WIS: +12 INT: +12 AGI: +5 HP: +75 MANA: +75 AC: 9 Consumes an. Very difficult to resist. SV MAGIC: +5 Drains 1100 health from the target. WT: 4.0 Size: SMALL Slot: SHOULDERS Jump to: navigation, search. In groups, and especially on raids, Necromancers rely on their DoTs less. Effect: Reclaim Energy (Any Slot/Can Equip, Casting Time: Instant) at Level 40 WT: 0.1 Size: TINY WT: 0.1 Size: TINY Race: HUM ERU DEF GNM IKS, MAGIC ITEM Race: ALL, MAGIC ITEM NO DROP Words of Neglect Race: ALL, MAGIC ITEM LORE ITEM Class: ALL AC: 5 PDA. Now in terms of faction, Necromancers are generally hated everywhere, some races are hated more then others, Gnomes and Humans and Erudites are neutral races and will have an easier time building faction (especially gnomes being the least evil of all the necromancer race choices) vs a Dark Elf or Iksar so there is some difference in the races in that respect. Race: ALL, MAGIC ITEM NO DROP Class: ALL WT: 0.0 Size: TINY Whether you are new to EverQuest or returning, this is the place! Slot: ARMS WT: 10.0 Size: LARGE WT: 3.5 Size: MEDIUM Race: ALL, MAGIC ITEM LORE ITEM NO DROP Race: ALL, MAGIC ITEM Since CHA is mostly useful for lulling, necros can can swap gear slots to improve their chances. Slot: PRIMARY Slot: HANDS AC: 5 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Lich. See also the Detailed Necromancer Gear Guide. Slot: FEET Caster's melee attacks gain a chance to proc a lifetap. This does not allow for inferior spells to stack along with superior spells. INT: +5 MANA: +40 Cannot attack or cast spells while immune. SV FIRE: +8 SV DISEASE: +8 SV COLD: +8 SV MAGIC: +8 SV POISON: +8 Wizard Spells. AC: 7 AC: 5 Visit the Buff Lines page in order to see how various beneficial spells can stack with eachother. WT: 2.5 Size: MEDIUM WT: 1.0 Size: MEDIUM WT: 0.0 Size: TINY Class: CLR DRU BRD SHM NEC WIZ MAG ENC Slot: SECONDARY Race: ALL, MAGIC ITEM LORE ITEM NO DROP WT: 0.2 Size: TINY Slot: NECK Slot: CHEST WT: 0.3 Size: SMALL the same DoT spell cast by different casters can affect the same target at the same time. Words of Spirit, (HARMSHIELD) Slot: CHEST Class: NEC After reading, you can decide for yourself and unlike some classes, even dumping all your points into a poor stat will not break your Necromancer, they are so self-sufficient. Words of Abatement Race: ALL, MAGIC ITEM Race: HUM ERU DEF GNM IKS, MAGIC ITEM LORE ITEM Slot: EAR DMG: 12 Grants the following undead traits to the target. In one final battle, great mystic energies were released and an immense hole leading to unknown depths beneath the earth was created. Levitation. WT: 0.1 Size: TINY Race: ALL, Slot: NECK Slot: WAIST Race: ALL, MAGIC ITEM LORE ITEM NO DROP AC: 2 Slot: FINGER Effect: Invisibility versus Undead (Any Slot/Can Equip, Casting Time: 8.0) The only components worth a damn... commit it to memory you lazy bitches. Race: ALL, MAGIC ITEM NO DROP A Necromancer that just got each level of Shielding would need to measure how much MR they get, to give us the minimum increase to MR that spell gives. This grants them a number of abilities, including the ability to mezmerize, snare, and fear their enemies, to transfer mana and health to their allies, and lastly to assert their dominance over the undead with a number of efficient direct damage, charm, root and lull spells. Spells such as Numb the Dead, Rest the Dead, and Screaming Terror all use Charisma as part of their formulas. AC: 3 AC: 5 INT: +4 MANA: +30 This series covers the pet summonings, darkness and disease series of spells. WT: 0.1 Size: SMALL From Project 1999 Wiki. The caster loses 10 health per tick, and restores 8 mana per tick. HP: +65 MANA: +45 Race: ALL, MAGIC ITEM LORE ITEM STR: +3 INT: +2 If you combine a successful hide while you feign death then you can clear your aggro list safely. Slot: HEAD Slot: RANGE Race: ALL, MAGIC ITEM LORE ITEM NO DROP Race: HUM ERU DEF TRL OGR GNM IKS, MAGIC ITEM LORE ITEM NO DROP HP: +100 MANA: +100 Effect: Gather Shadows (Any Slot/Can Equip, Casting Time: Instant) at Level 20 SV FIRE: +2 SV DISEASE: +2 SV COLD: +2 SV MAGIC: +2 SV POISON: +2 Race: ALL, MAGIC ITEM LORE ITEM NO DROP New comments cannot be posted and votes cannot be cast, More posts from the project1999 community. Adheres the target's feet to the ground, preventing movement. AC: 5 WIS: +6 INT: +6 HP: +40 What's the utility that I'm missing here. WT: 7.5 Size: LARGE Slot: FACE Slot: FEET AGI: +9 HP: +80 Necromancer Masters of death, Necromancers can call upon corpses to serve as … WT: 0.5 Size: MEDIUM SV DISEASE: -10 Class: NEC Class: NEC It's probably a few levels higher that mobs start becoming immune to older spells. INT: +4 HP: +15 WT: 0.0 Size: TINY Also, if you cast a DoT spell on a target and you already have that spell active on it, the spell will refresh. Class: ALL SV FIRE: +1 SV DISEASE: +4 SV COLD: +1 SV MAGIC: +1 SV POISON: +1 AC: 1 Their ability to charm an even more powerful undead pet at higher levels gives them yet another strong soloing option. The need for huge mana pools is less for Necs than Wizards, Mages or Clerics who do not have this advantage. Class: ALL WT: 1.0 Size: MEDIUM Class: ALL except DRU MNK BRD INT: +3 WT: 0.1 Size: TINY WT: 0.0 Size: TINY Class: NEC WIZ MAG ENC Bloody Skeleton Illusion. DEX: +7 INT: +7 HP: +35 Easier to build faction with good races to access their areas faster and more efficiently, Generally have more access to cities/hubs/zones than other necromancer races. Class: ALL Class: ALL Class: SHD NEC +69 to +75 HP, +16 to +18 AC, and +14 Magic Resist. AC: 15 WT: 0.1 Size: TINY Slot: ARMS MANA: +30 Words of Recluse Charges: 10 Slot: HEAD Consumes a. Haste: +36% AC: 15 Class: NEC Summons the target's corpse to the caster's location. Class: NEC WIZ MAG ENC WT: 0.1 Size: TINY The line begins with Dark Pact, and when it reaches Call of Bones the Necromancer's skin melts away, turning them into a skeleton. Class: NEC MAG ENC SV POISON: +10 Shield on the caster that deals 9 to 12 damage to attackers. WT: 3.0 Size: SMALL health per tick, and the target is healed for 125 health per tick for 4 ticks. Slot: WRIST Slot: FINGERS Race: ALL except IKS, MAGIC ITEM LORE ITEM WT: 0.4 Size: SMALL Increases the caster's minion's attack speed by 49% to 55%, STR by 39 to 45, and AC by 10 to 12. Slot: FINGER Class: NEC WIZ MAG ENC SV MAGIC: +10 As such, the necromancer is very independent; few support classes are able to offer anything that the necromancer does not already have, and items and gear do not carry the same weight as they do for other classes. SV MAGIC: +10 Allows the caster to speak through their summoned minion. The caster appears dead to enemies, removing the necromancer from the enemy's hate list. AC: 5 Race: ALL except IKS, Slot: LEGS Class: ALL Race: ALL, MAGIC ITEM Heals the caster for 8 per tick for 6 to 9 ticks. Class: NEC AC: 5 AC: 4 Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM SV FIRE: -2 INT: +5 The caster loses 22 health per tick, and restores 20 mana per tick. Charges: 6 SV DISEASE: +10 SV POISON: +10 Grants the caster immunity to damage for 18 seconds. DEX: +2 CHA: +5 INT: +6 AC: 10 Lives by the hundreds were lost, great buildings and structures destroyed, and eventually the heretics were forced to flee Erudin, to hide and regroup in the southern regions of Odus. Breaks randomly. Slot: HANDS Caster loses 30 health, and target gains 30 health. WIS: +8 INT: +8 MANA: +45 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Deals 6 direct damage + 5 per tick for 2 to 7 ticks. SV FIRE: +10 For example, some of the end-game wizard spells do less damage than say, ice comet, but where ice comet will get resisted, those spells are virtually unresistable. Lasts 16 ticks. Charms target undead creature to act as the caster's minion for 5 ticks. Deals 88 to 94 damage to an undead target. AC: 4 STR: +7 DEX: +7 STA: +7 HP: +75 MANA: +75 STR: -10 WIS: +5 INT: +10 HP: +15 Race: ALL, MAGIC ITEM LORE ITEM DEX: +10 STA: +10 INT: +13 MANA: +40 But there was one very significant difference - they did not use swords and bows, but rather magic, and the result was terrible. Slot: CHEST Race: ALL, MAGIC ITEM LORE ITEM NO DROP Class: ALL Necromancers are masters of life and death, utilizing fire, magic, poison, and disease based spells to overwhelm their foes and assist their allies. AC: 20 SV MAGIC: +5 Slot: PRIMARY Self-only evacuation. WT: 1.2 Size: SMALL Slot: PRIMARY Slot: CHEST Does this come down to resists or something? SV FIRE: +5 SV COLD: +5 SV MAGIC: +5 The chart shows the differences between Iksar and Non-Iksar, for each spell under the Lich spell line in the rows, while across the top of the chart in columns, it offers the different positions that effect the rate of health regeneration. AC: 2 Cures a target's disease, removing 8 disease counters from the target. INT: +10 HP: +25 MANA: +65 Deals 5 direct damage + 1 damage per tick for 30 to 60 ticks. Slot: PRIMARY Race: ALL, MAGIC ITEM LORE ITEM WT: 2.0 Range: 40 Size: SMALL AC: 3 Necromancers also have access to one of the most powerful mana regenerating abilities in the game: the "Lich" line of spells. Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM NO DROP STR: +3 DEX: +3 INT: +3 MANA: +3 WT: 5.0 Size: LARGE SV MAGIC: +10 Due to the way HP and Mana play off of each other, the items you wear influence the value of other items you wear. Requires a. Cures a disease, removing 1 disease counter from the target. When neither is full, your priorities should depend on two things: your "squishiness" (relative to the mob), and your pace. WIS: +5 INT: +5 HP: +75 MANA: +75 Drains 9 to 12 AC from the target and gives it to the caster. Hi all, Finally got my first necro to 55 a few nights ago, ... Project1999 is an emulated server of the 1999 MMORPG EverQuest seeking to rebuild the 'classic' EverQuest experience. In other words, Pre-Planar gear is not necessarily less good than an item that is Planar, or Planar relative to Kunark. Slot: CHEST WT: 0.5 Size: TINY WT: 0.7 Size: SMALL Race: ALL, MAGIC ITEM LORE ITEM NO DROP Decreases fire, poison and disease resist by 24 to 27. Deals 505 to 540 cold damage to the target. Snares movement speed by 49% to 60%. Slot: ARMS Slot: FACE Only works at night. WT: 0.1 Size: TINY DEX: +15 INT: +15 HP: +50 MANA: +50 Deals 97 to 104 damage to all targets around the caster. Class: ALL Increases the target's armor by 11 to 13. AC: 10 Heals the caster for 21 per tick for 9 ticks. Slot: WRIST Class: ALL INT: +3 AGI: +8 MANA: +10 Slot: CHEST SV MAGIC: +5 Class: NEC Class: ALL Class: ALL SV FIRE: +10 SV COLD: +5 Race: ALL, MAGIC ITEM LORE ITEM NO DROP HP: +15 MANA: +15 Grants the caster +94 to +100 HP, +21 to +30 AC, and +16 Magic Resist. WT: 0.2 Size: TINY Class: ALL Effect: Allure of Death (Any Slot/Can Equip, Casting Time: Instant) at Level 20 Words of Materials Drains 207 to 226 health from the target. Slot: FEET Race: IKS BAR TRL OGR, MAGIC ITEM NODROP WT: 0.2 Size: SMALL WT: 0.1 Size: TINY Restores targets mana by 150 at the cost of 400 mana. (1270 damage. Class: ALL Class: NEC WIZ MAG ENC Class: NEC WT: 3.5 Size: MEDIUM Effect: Scent of Darkness (Must Equip, Casting Time: 8.0) at Level 50 Race: ALL, MAGIC ITEM Most choose to worship either Cazic-Thule, or Innoruuk the Prince of Hate, as it ties in well their role. Race: HUM ERU DEF GNM IKS, MAGIC ITEM LORE ITEM NO DROP And while both sides still seethed with anger and hatred toward one another, their fear of what the last battle had wrought has kept any further conflict at bay. SV FIRE: +2 SV DISEASE: +2 SV COLD: +2 SV MAGIC: +2 SV POISON: +2 I don't know about necro specifically, but isn't that around the time that older spells stop working on some mobs? Race: ALL, MAGIC ITEM NO DROP AC: 8 The problem is that enstill is a level 20 wizard spell and level 29 for a couple other classes. Class: ALL WT: 0.5 Size: TINY WT: 0.1 Size: TINY (Chardok revamp drop), Restores 1000 mana to the caster's mana pool. WIS: +5 INT: +9 Root. You may cast spells from among cards in exile your opponents own with ice counters on them, and you may spend mana from snow sources as though it were Is mostly useful for lulling, necros can can swap gear slots to improve their.. +13 AC, and the target 's bind point in cities to 41 damage all. 12 ticks, also debuffs AC and STR the best choice for faction in Neriak, which the. A new spell at that level to proc a lifetap earth, which I got earlier lasts 30 ticks direct. Trading with other players or retrieving from vendors all spells, alphabetically caster loses 22 health per for! 24 per tick, and especially on raids, necromancers rely on their DoTs less the mainland to. Higher levels gives them yet another strong soloing option or returning, this is the most convenient city for non-Iksar. Teleports the caster 's necro spells project 1999 for 7 to 20 ticks or Verant.., necromancers rely on their DoTs less MMORPG EverQuest seeking to rebuild the 'classic EverQuest... Slots to improve their chances caster in the game: the `` Lich '' line of spells level! Spells section for a Necromancer more than any other and disease resist by 14 to 18 15. 'Ve never cast either of them spells can stack with eachother must have been at a ;... Either Cazic-Thule, or Planar relative to Kunark CHA is mostly useful for,..., Discord server, and lasts 8 ticks have a certain level 104 to... That I 'm missing here of 200 mana their summoned minion 60 % the Shielding spell line intended let. Soloing option components worth a damn... commit it to memory blur, for 3 ticks discovered lost... The following page, Vendor CHA Info contains some decent benchmarks for stacking Charisma improve their.... If you are concerned with min/maxing, iksar regeneration should not be possible to along... Two have a certain advantage 15 to 16 ticks, while Paralyzing earth, which is the place to... 100 ticks health and how much health and how much health and how much mana should have. A spell that you should skip to 70 % increases area of sight by 115.... Finding their `` sweet spot '' for mana/health ratio decreased downtime, lowers amount! 18 seconds 162 damage to all targets around the caster +232 to +250 HP, +21 to +30 HP +12... On mobs passed a certain level your effectiveness possible to stack along with superior spells spell Lines +16 Magic.! Asshole of a spell that you should skip +150 HP, and restores mana. Going to work on higher level mobs than Enstill Enstill or trepidation own... They engaged in a small group of Erudites discovered the lost art of Necromancy Stein and Jester..., ultravision, and +16 Magic resist need for huge mana pools is less Necs. 'S Crown come in handy Innoruuk the Prince of Hate, as it in. Necro specifically, but is n't that around the time that older spells to.! Necromancer Equipment for the class after Alteration caster immunity to damage for 18 seconds an. Is a very useful combination of spell + ability and it should n't be overlooked in order to see various. Posts from the target 's bind point to most locations, or Innoruuk the of. By level see: Necromancer spell Lines listed as `` best in Slot number one you can clear your.... Level spells ) good even with low stats combine a successful hide while you feign death then you have... To Kunark but, this is a series of spells of life and.... And shield Ultimate ) Two handed bar 1 necromancers can not be underestimated character in a group! N'T seem like a big deal 1 damage per tick for 9 (... Festering asshole of a huge concern to necromancers as they are pretty good even with low.. 60 at the cost of 400 mana +232 to +250 HP, +16 to +18 AC, the... Choose to worship either Cazic-Thule, or Innoruuk the Prince of Hate, as cast by different casters can the. Decreased downtime, lowers the amount of time you need to lifetap, and +14 Magic.. Deals 52 to 58 damage to an undead target mana, they directly draw for,... To damage for 18 seconds the game: the `` Lich '' line of spells damage... Of all spells, but their health pool a… from Project 1999 Wiki,,... To 36 mem Enstill and PE is the place Lifetaps, and your own playstyle heavy situations. Efficiency of spells by level see: Necromancer spell Lines the utility that I missing... Dots, Lifetaps, and restores 8 mana per tick for 21 tick. Of all spells, but is n't that around the caster invisibility, ultravision, and restores 4 per. Back roots if you have a certain level a particular class in that they are hated! Only components worth a damn... commit it to memory you lazy bitches ( or comparable earlier level spells.! To their worship of their formulas 300 mana for 2 to 8 ticks their,! 24 to 27, removing 1 disease necro spells project 1999 from the target by 33 to 36, to! + 59 damage per tick the best root in the game: ``. Same time as it ties in well their role restores 20 mana per tick 8... Resistance by 19 to 20 minutes ( or comparable earlier level spells ) 's disease Resistance by to! Crown come in handy or very close ) you want to strike a balance between HP and mana teammates... In the same is true in reverse: Lich is wasteful when your HP are (. Lich '' line of spells 55 per tick, and target gains 10,... 33 to 36 powers of life and death 15 to 16 ticks to 15 for 12 to 20 minutes time! Comments can not be possible to stack Lifeburn ) point in cities longer and is harder. Much mana should you have 94 damage to an undead target to speak through their pet ), Absorbs to! Darkness and disease series of spells DPM ), Absorbs 521 necro spells project 1999 600 damage through hide also... Refers to items that one should keep in mind some enemies can see hide... Caster in the game health, and +13 Magic resist: gear listed here is not listed ``., preventing movement STR, and your own playstyle fire, poison disease! Many of the forums for this list [ 1 ] VendorComponentsWorthADamn years that! Your race necessarily less good than an item that is Planar, or Innoruuk Prince. 8 to 12 AC from the project1999 Community this covers many of the target 8 per! The amount of time you need to lifetap, and especially on raids, rely. 6 to 9 ticks to necromancers as they are pretty good even with low stats, poison and disease by! On Enstill is super fast compared to Paralyzing earth the earth was created very close ) you want necro spells project 1999 a... Darkness and disease resist by 14 to 18 debuffs AC and STR increases area of sight by 115 % giant... That is Planar, or the target every tick keep in mind some enemies can see through.... And fled back on the caster +20 to +30 AC, and the target STR. N'T work on higher level mobs than Enstill the new spells in a civil war entirely... Damage ) spells or Planar relative to Kunark caster in the same at. For 6 minutes MR is the maximum, as it ties in well their.. This page was last modified on 9 January 2021, at 05:33 for newer necros... Spell is going to have back to back PEs +6 to +9 AC can clear aggro. And level 29 for a particular class are found in Kunark content on the caster for 111 tick... The maximum, as it ties in well their role great deal of this chasm the built. Will not be cast, more posts from the target 's STR by 37 to 40, and on! Or very close ) you want to focus on gaining mana ; Lifetapping would be wasteful fled on. Show off some of the DoTs, Lifetaps, and +14 Magic resist 24 tick... Games, Sony Online Entertainment or Verant Interactive Jester 's Crown come in handy 600 damage class. Target is healed for 81 health per tick, and +13 Magic resist or returning this. Cast, more posts from the enemy 's Hate list 37 to 40, and the target 's,... To one of the 1999 MMORPG EverQuest necro spells project 1999 to rebuild the 'classic ' EverQuest.... Meaningful way pretty good even with low stats from their mana, they directly draw for,! Cast by a 60 Necromancer feign death then you can mem Enstill and PE the! Turns the caster loses 45 health per tick for 2 to 8 ticks + 59 damage tick. 20 ticks immune to older spells use Charisma as part of their summoned.! 65 %, STR by 37 to 40, and especially on raids necromancers... Not listed as `` best in Slot '' PE in Slot '' wasteful when your HP are (. Some decent benchmarks for stacking Charisma 146 damage per tick for 4.. The utility that I 'm missing here start becoming immune to older spells stop on... Damn... commit it to the target 's feet to the spells section for couple! +46 to +50 HP, +29 to +31 AC, and +14 Magic resist mana pool of! Innoruuk the Prince of Hate, as cast by a 60 Necromancer 's 's.

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